Classes are used to describe your character’s
natural talents. This may or may not have anything to do with your character’s
profession—for example, not all rogues are thieves and not all scholars are
spellcasters.
Your own physical characteristics and
abilities need not match those of your chosen character but it can help you in
your adventuring career if your actual physical skills are congruent with your
character’s fantasy skills. The NERO system does allow players to play
characters that are very different from themselves and still be able to
prosper.
You must pick one of these classes:
Fighters take naturally to the physical
combat arts and rely mainly on strength and stamina to accomplish their goals.
They can wear almost any type of armor.
Rogues have a natural bent towards dexterity
based skills, and also the practice of alchemy. Rogues are limited in how much
armor they can wear. The lower Body Points, lighter armor and relatively high
costs for combat skills does not make them well suited for front line combat
roles.
Scholars are adept at many mental skills and
readily learn the magical arts. Scholars are even more limited in how many
Armor Points they can use than are Rogues.
Templars are spellcasters who are somewhat
more adept than scholars at physical combat skills. They are not religious in
any way; NERO specifically prohibits religion in the game. Their combat
training leaves them better able to fight but takes away from their studies.
They cannot use as many Armor Points as Fighters, but can use more than Rogues
or Scholars.