Potions and Scrolls

The effects of potions and scrolls are the same as for a cast spell.

A scroll or potion physical representation is not valid unless it has an actual scroll or potion tag attached to the phys rep. Likewise, a scroll or potion tag without a physical representation is also invalid. If you receive tags without physical representations (for example, after using your Production Points to create items), then it is your responsibility to provide the appropriate physical representation and make sure the tag is attached.

All potion phys reps must be large enough to hold at least a minimum of a quarter ounce of liquid. The phys rep does not actually have to contain any liquid to be valid. All scroll phys reps must be at least 16 square inches (For example, a scroll that is 2 inches tall by 8 inches long would be fine).

When the item is used, the “used” flag on the tag must be torn off, and the remaining tag should be given to the recipient or a Marshal as appropriate.

To use a potion, you must roleplay the proper drinking motions, and this must take at least three seconds. You do not have to count it out loud.

A potion may be “force fed” to an unconscious or sleeping person by someone else, but such a character cannot “accidentally” drink one. You cannot attach a potion or elixir to your collar or shield and “bite” into it to get its effects while bound or in battle.

Potions cannot be mixed into food or drink or diluted or mixed together in any way. All potions affect the drinker only, and bypass any protective spells such as Shield Magic or Reflect Magic.

Note that potions affect only the drinker and do not give the drinker the “power” of the particular potion. For example, a person drinking a Dispel Magic potion does not gain the ability to cast a Dispel Magic—instead, the potion will dispel all magics on the drinker.

To use a scroll, you must pull out the scroll, hold it before you, have enough light to be able to read it, touch a spell packet to the scroll, actually read the scroll, and then throw the packet. If your scroll is attached to a weapon or shield, you may not be swinging it while reading the scroll.

After the scroll is used, the tag is removed but the paper remains. The magical writing is inert although anyone can tell what spell used to be on the scroll. You must have an actual scroll phys rep for each scroll tag.

Note that scrolls can only be read by someone with a Read Magic skill of the appropriate level.