Eldritch Blast

Diranda’s Energy Expeller

9   C              Instant

This spell allows the caster to affect a target with a bolt of magical flame, ice, or lightning, doing 36 hit points of eldritch damage. The caster may choose which type of damage to throw at the time of the casting, signifying such through the verbal. The damage will not otherwise set anything alight or freeze anything.

“I call forth a(n)  <flame, ice or lightning> Blast.”

Elemental Shield

Peldin’s Elemental Barrier

6   E     P          Indefinite

This spell protects the recipient from the next effect with the word “elemental” in the verbal. It is then immediately used up.

“I grant you the power of an Elemental Shield.”

Enchanted Blade

Turing’s Aura of Enchantment

6   C    S          Indefinite

This spell allows the recipient to do up to two extra points of damage for one swing if it hits the target. The spell is used up whether successful or not. The weapon is considered to be magic for the one strike attempt. The recipient may choose when to use the Enchanted Blade, and must announce the total damage of the swing while saying “Magic” instead of “Normal” or “Silver.” The spell lasts until dispelled or used up.

The spell may be stacked with other Endow/Blade spells (maximum three spells total), but the spells will only work one at a time. Enchanted Blade will have no effect with a Damage Aura effect greater than +1. It will only add one to a Damage Aura effect of +1.

The extra damage comes from the spell’s eldritch effect, and its bonus can added fully to damage done by creatures with Superhuman Strength.

“I grant you the power of an Enchanted Blade.”

Endow

Barantur’s Charm of Ogre Strength

1   C    S          Indefinite

This spell endows the recipient with the ability to do two extra points of damage on the next swing, if it hits the target. The total damage must be announced while swinging. Once called, the spell is used up whether the blow was successful or not.

Endow will not benefit creatures that have Superhuman Strength greater than +1, and will only add one to a creature with +1 strength.

The spell may be stacked with other Endow/Blade spells (maximum three spells total), but the spells will only work one at a time. It does not allow you to hurt a monster that can only be damaged by magical weapons.

This spell can also be used to perform certain limited roleplaying tasks such as dragging an unconscious or debilitated creature for ten seconds. It cannot be used to throw other creatures, break down doors, or jump long distances.

“I grant you the power of an Endow.”

Enflame

Bester’s Stumbling Flame

6   C              Indefinite

This spell causes any hand-held item to burst into flame, causing 16 points of flame damage to the person or creature carrying the item. It will also act as a Disarm spell towards that item if the creature was affected by the flame.

“I summon a force to Enflame <item>.”

Flame Blade

Arcevol’s Elemental Conjuration

4   C          S          Indefinite

This spell allows the recipient to do four extra points of damage for one swing if the blow is successful. The spell is used up whether the blow is successful or not. Unlike an Endow, the recipient may choose when to use a Flame Blade.  The recipient must announce the total damage while swinging.

This damage will not set anything alight. The extra damage comes from the spell’s eldritch effect, and its bonus can added fully to damage done by creatures with Superhuman Strength.

The spell may be stacked with other Endow/Blade spells (maximum three spells total), but the spells will only work one at a time. It does not allow you to hurt a monster that can only be damaged by magical weapons.

When using this spell, you may call out “Flame” instead of “Normal,” “Magic” or “Silver.”

“I grant you the power of a Flame Blade.”

Flame Bolt

Folson’s Elemental Flamestrike

4   C    S          Instant

This spell does 16 points of eldritch fire damage to the victim.

“I call forth a Flame Bolt.”

Free Undead

Morien’s Malignant Mistake

1   E               Instant

This spell will cause an undead creature to be freed from the effects of a Trap Undead spell. This spell will not affect a living target, although it will remove a living person’s Shield Magic or Reflect Magic.

“I call upon chaos to Free Undead.”

Greater Bless

Bearkiller’s Enhanced Protection

3   E     P          Indefinite

This spell gives the recipient 4 extra Body Points. These points are the first Body Points lost to damage. As long as these points last, they will protect a spellcaster so spells may be cast while taking damage.

This spell cannot be used to revive an unconscious person or harm an undead. 

If a Bless and a Greater Bless are both present, then it is the player’s choice as to which is lost first.

“I grant you the power of a Greater Bless.”

Greater Shield

Barantur’s Improved Protective Field

3   C    S          Indefinite

This spell gives the recipient 4 additional Armor Points. The extra points are the first Armor Points lost due to damage.

As long as these points last, they will protect a spellcaster so spells may be cast while taking damage. 

If a Shield and a Greater Shield are both present, then it is the player’s choice as to which is lost first.

“With eldritch force I grant you a Greater Shield.”