Eldritch
Blast
Diranda’s Energy Expeller
9 C Instant
This spell allows the caster to affect a target with a bolt
of magical flame, ice, or lightning, doing 36 hit points of eldritch damage.
The caster may choose which type of damage to throw at the time of the casting,
signifying such through the verbal. The damage will not otherwise set anything
alight or freeze anything.
“I call forth a(n)
<flame, ice or lightning> Blast.”
Elemental
Shield
Peldin’s Elemental Barrier
6 E P Indefinite
This spell protects the recipient from the next effect with
the word “elemental” in the verbal. It is then immediately used up.
“I grant you the power of an Elemental Shield.”
Enchanted
Blade
Turing’s Aura of Enchantment
6 C S Indefinite
This spell allows the recipient to do up to two extra points
of damage for one swing if it hits the target. The spell is used up whether
successful or not. The weapon is considered to be magic for the one strike
attempt. The recipient may choose when to use the Enchanted Blade, and must announce the total damage of the swing
while saying “Magic” instead of “Normal” or “Silver.” The spell lasts until
dispelled or used up.
The spell may be stacked with other Endow/Blade spells (maximum
three spells total), but the spells will only work one at a time. Enchanted Blade will have no effect with
a Damage Aura effect greater than +1.
It will only add one to a Damage Aura
effect of +1.
The extra damage comes from the spell’s eldritch effect, and
its bonus can added fully to damage done by creatures with Superhuman Strength.
“I grant you the power of an Enchanted Blade.”
Endow
Barantur’s Charm of Ogre Strength
1 C S Indefinite
This spell endows the recipient with the ability to do two
extra points of damage on the next swing, if it hits the target. The total
damage must be announced while swinging. Once called, the spell is used up
whether the blow was successful or not.
Endow will not
benefit creatures that have Superhuman Strength
greater than +1, and will only add one to a creature with +1 strength.
The spell may be stacked with other Endow/Blade spells
(maximum three spells total), but the spells will only work one at a time. It
does not allow you to hurt a monster that can only be damaged by magical
weapons.
This spell can also be used to perform certain limited
roleplaying tasks such as dragging an unconscious or debilitated creature for
ten seconds. It cannot be used to throw other creatures, break down doors, or
jump long distances.
“I grant you the power of an Endow.”
Enflame
Bester’s Stumbling Flame
6 C Indefinite
This spell causes any hand-held item to
burst into flame, causing 16 points of flame damage to the person or creature
carrying the item. It will also act as a Disarm
spell towards that item if the creature was affected by the flame.
“I summon a force to Enflame <item>.”
Flame
Blade
Arcevol’s Elemental Conjuration
4 C S Indefinite
This spell allows the recipient to do four extra points of
damage for one swing if the blow is successful. The spell is used up whether
the blow is successful or not. Unlike an Endow,
the recipient may choose when to use a Flame
Blade. The recipient must announce
the total damage while swinging.
This damage will not set anything alight. The extra damage
comes from the spell’s eldritch effect, and its bonus can added fully to damage
done by creatures with Superhuman
Strength.
The spell may be stacked with other Endow/Blade spells
(maximum three spells total), but the spells will only work one at a time. It
does not allow you to hurt a monster that can only be damaged by magical
weapons.
When using this spell, you may call out “Flame” instead of
“Normal,” “Magic” or “Silver.”
“I grant you the power of a Flame Blade.”
Flame
Bolt
Folson’s Elemental Flamestrike
4 C S Instant
This spell does 16 points of eldritch fire damage to the
victim.
“I call forth a Flame Bolt.”
Free
Undead
Morien’s Malignant Mistake
1 E Instant
This spell will cause an undead creature to be freed from the
effects of a Trap Undead spell. This
spell will not affect a living target, although it will remove a living
person’s Shield Magic or Reflect Magic.
“I call upon chaos to Free Undead.”
Greater
Bless
Bearkiller’s Enhanced Protection
3 E P Indefinite
This spell gives the recipient 4 extra Body Points. These
points are the first Body Points lost to damage. As long as these points last,
they will protect a spellcaster so spells may be cast while taking damage.
This spell cannot be used to revive an unconscious person or
harm an undead.
If a Bless and a Greater Bless are both present, then it
is the player’s choice as to which is lost first.
“I grant you the power of a Greater Bless.”
Greater
Shield
Barantur’s Improved Protective Field
3 C S Indefinite
This spell gives the recipient 4 additional Armor Points. The
extra points are the first Armor Points lost due to damage.
As long as these points last, they will protect a spellcaster
so spells may be cast while taking damage.
If a Shield and a Greater Shield are both present, then it
is the player’s choice as to which is lost first.
“With eldritch force I grant you a Greater Shield.”