Harm Undead

Doria’s Bane of the Doomed

3   E               Instant

This spell will do 18 Body Points of damage to an undead creature. This spell will not affect a living target, although it will remove a living person’s Shield Magic or Reflect Magic.

“I call upon the earth to Harm Undead.”

Help Undead

Doria’s Boon of the Doomed

3   E               Instant

This spell will heal an undead creature for 18 Body Points of damage. This spell will not affect a living target, although it will remove a living person’s Shield Magic or Reflect Magic.

“I call upon chaos to Help Undead.”

Ice Bolt

Swansona’s Cold Strike

3   C    S          Instant

This spell does 12 points of eldritch cold damage to the victim.

“I call forth an Ice Bolt.”

Ice Storm

Kalliestro’s Elemental Maelstrom

7   C    S          Instant

This spell does 28 points of eldritch cold damage to the victim.

“I call forth an Ice Storm.”

Imprison

Midtguard’s Forceful Imprisonment

9   C     1 Hour

This spell seals the victim into a rigid, form-fitting and unbreakable barrier, trapping them within. The victim cannot move, speak, touch-cast, Gypsy Curse, or perform any game skills requiring movement.

The spell lasts for one hour, but may be dropped by the caster at any time if he or she touches the victim and states “Imprison down.” This statement is out-of-game, and can be used even if the caster is Silenced or inside the Imprison. Any observers who hear the statement are aware that the Imprison was dropped, and they might know who dropped it. A Dispel Magic will bring down the Imprison, but will not dispel any other spell effects on the creature inside.

Any creature sealed within an Imprison spell cannot be affected by any spell, nor will they take any damage from physical attacks or traps. However, it does not provide complete and absolute protection against harm. The victim will suffocate if placed underwater (assuming the victim needs to breathe to survive). The Imprisoned creature will also die from massive damage from falling from a great height. The Imprison spell does not stop any falling damage that is caused to a character. That encounter’s marshal will decide all falling damage. The largest and most powerful mass mechanical traps are also sometimes capable of overcoming magical effects such as Imprison. For instance, while an Imprisoned creature wouldn’t immediately perish from a deadly ceiling trap, the ceiling would probably give way, crashing around the creature. While others in the room would die immediately, the Imprisoned creature would not die until after the spell expired.

A Vampire Charm or other gaze attack will still work provided the Imprisoned creature’s eyes were open at the time the Imprison was cast.

As with a Ward, no gasses other than air can get inside. The barrier is not a frictionless surface, and has as much friction as a normal creature.

A victim of the Imprison is completely aware of his or her surroundings and unless unconscious or otherwise impaired will remember all that occurred while Imprisoned.

This spell will prevent the victim from being searched and only the caster may deliver a Killing Blow to the recipient. If the Killing Blow fails (for example, if the creature inside is immune to the caster’s attack), then the Imprison will drop as soon as the Killing Blow is completed and the creature may then defend itself.

“With eldritch force I build a prison.”