Harm
Undead
Doria’s Bane of the Doomed
3 E Instant
This spell will do 18 Body Points of damage to an undead
creature. This spell will not affect a living target, although it will remove a
living person’s Shield Magic or Reflect Magic.
“I call upon the earth to Harm Undead.”
Help
Undead
Doria’s Boon of the Doomed
3 E Instant
This spell will heal an undead creature for 18 Body Points of
damage. This spell will not affect a living target, although it will remove a
living person’s Shield Magic or Reflect Magic.
“I call upon chaos to Help Undead.”
Ice
Bolt
Swansona’s Cold Strike
3 C S Instant
This spell does 12 points of eldritch cold damage to the
victim.
“I call forth an Ice Bolt.”
Ice
Storm
Kalliestro’s Elemental Maelstrom
7 C S Instant
This spell does 28 points of eldritch cold damage to the
victim.
“I call forth an Ice Storm.”
Imprison
Midtguard’s Forceful Imprisonment
9 C 1
Hour
This spell seals the victim into a rigid, form-fitting and
unbreakable barrier, trapping them within. The victim cannot move, speak,
touch-cast, Gypsy Curse, or perform
any game skills requiring movement.
The spell lasts for one hour, but may be dropped by the
caster at any time if he or she touches the victim and states “Imprison down.”
This statement is out-of-game, and can be used even if the caster is Silenced or inside the Imprison. Any observers who hear the
statement are aware that the Imprison was
dropped, and they might know who dropped it. A Dispel Magic will bring down the Imprison, but will not dispel any other spell effects on the
creature inside.
Any creature sealed within an Imprison spell cannot be affected by any spell, nor will they take
any damage from physical attacks or traps. However, it does not provide
complete and absolute protection against harm. The victim will suffocate if
placed underwater (assuming the victim needs to breathe to survive). The Imprisoned creature will also die from
massive damage from falling from a great height. The Imprison spell does
not stop any falling damage that is caused to a character. That encounter’s
marshal will decide all falling damage. The largest and most powerful mass
mechanical traps are also sometimes capable of overcoming magical effects such
as Imprison. For instance, while an Imprisoned creature wouldn’t immediately
perish from a deadly ceiling trap, the ceiling would probably give way,
crashing around the creature. While others in the room would die immediately,
the Imprisoned creature would not die
until after the spell expired.
A Vampire Charm or
other gaze attack will still work provided the Imprisoned creature’s eyes were
open at the time the Imprison was
cast.
As with a Ward, no
gasses other than air can get inside. The barrier is not a frictionless
surface, and has as much friction as a normal creature.
A victim of the Imprison
is completely aware of his or her surroundings and unless unconscious or
otherwise impaired will remember all that occurred while Imprisoned.
This spell will prevent the victim from being searched and
only the caster may deliver a Killing
Blow to the recipient. If the Killing
Blow fails (for example, if the creature inside is immune to the caster’s
attack), then the Imprison will drop as soon as the Killing Blow is completed
and the creature may then defend itself.
“With eldritch force I build a prison.”