Life

Angelica’s Death Bane

9   E               Instant

This spell must be cast within five minutes of a creature’s death. It restores the creature to one Body Point but the creature is not forced to resurrect. This spell is the only thing that can save someone who has been given a Killing Blow or hit by a Death spell.

This spell will not normally affect a living target or an undead creature, although it will remove a living person or undead creature’s Shield Magic or Reflect Magic.

If the body needing a Life spell has been dismembered, the caster must have the portion of the body containing the spirit. Once the spell is cast, the entire body reforms and any parts elsewhere will dissipate.

“I grant you the gift of Life.”

Light

Alva’s Illuminator

1   E               Next Daybreak

This spell produces a glowing light and allows the caster to kindle a light wand. The light can then be used by anyone. It will not work without a phys rep. You cannot cast a Light spell at a person or tree and have the person or tree glow. There must be a flashlight or other out-of-game light source provided.

The spell lasts until daybreak or until it is dispelled. If using a flashlight for this spell, the lens of the flashlight must be covered by a cloth, tissue paper or a gel to diffuse the light. Do not shine the light in anyone’s face. This spell (like all spells) will remove a Shield Magic or Reflect Magic.

“I grant you the power of a Light.”

Lightning Bolt

Hanson’s Thunderbolt Generator

2   C    S          Instant

This spell does 8 points of eldritch lightning damage to the victim.

“I call forth a Lightning Bolt.”

Lightning Storm

Hanson’s Maelstrom Effect

6   C    S          Instant

This spell does 24 points of eldritch lightning damage to the victim.

“I call forth a Lightning Storm.”

Magic Armor

Robalyn’s Mystic Protection Field

2   CE          PS          Indefinite

A Magic Armor spell will protect the wearer from the next single strike by a NERO-safe weapon. The recipient must state “Magic Armor.” The attack and the Magic Armor will then be expended. This does not protect against a Killing Blow or a fall, nor does it work against any traps other than weapon traps. A Magic Armor will be blown even if the amount of damage called is “zero.”

“I grant you the power of a Magic Armor.”

Magic Missile

Cornelius’ Mystic Projectile

1   C    S          Instant

This spell does 4 points of eldritch damage to the victim.

“I call forth a Magic Missile.”

Magic Storm

Amalyzix’s Mystic Bombardment

9   C              Concentration

At the time of casting, the caster must plant both feet. As long as both feet remain planted and the spell is not disrupted as per normal spell rules, the caster may throw a packet after completing the incant “Magic Storm.” While the spell is in effect, the caster can perform no other skill nor cast any other spell. Each packet thrown acts as a separate spell which causes 5 points of eldritch damage to the target.

“I call forth a Magic Storm, Magic Storm, Magic Storm. . .”