Paralyze
Nyrina’s Nerve Blocker
8 E Line of Sight
This spell completely immobilizes the victim. The target may
not move any part of their body and may be given a Killing Blow while thus trapped. An Unparalyze spell or a Dispel
Magic will release a victim from the paralysis. A Release spell will not work.
This spell only works on creatures that have a metabolism.
Some creatures such as undead, golems or some elementals are not affected by
this spell.
“I curse you with Paralysis.”
Pin
Peranore’s Minor Binding
2 CE S Line of Sight
This spell will root the target’s right foot in place. The
target may pivot their body 360 degrees but may not move their right foot. The Pin can be removed with a Release spell or a Dispel Magic.
“With mystic force I Pin you.”
Poison
Shield
Klarissa’s Poison Protector
4 E Indefinite
This spell protects the recipient from the next attack with
the word “poison” in the verbal. It is then immediately used up. It will not
protect against ingested elixirs.
“I grant you the power of a Poison Shield.”
Purify
Blood
Vorin’s Antidote
5 E P Instant
This spell will cleanse the recipient’s blood, removing any
and all alchemical effects or monster effects with the word “poison” in the
verbal that are currently active on the character, even beneficial ones.
It will not remove a Poison
Shield, Enslavement, Euphoria, or Love Potion #9.
It is also a very good in-game cure for an in-game hangover.
Purify Blood will not
cure any damage previously wrought by the poison effect.
“I call upon the earth to Purify your Blood.”
Reflect
Magic
Kincaid’s Enchantment Reflection
8 CE PS Indefinite
This spell will reflect the next spell cast at the recipient
back upon the caster, after which it is used up. The recipient must say
“Reflect Magic” to inform the caster that the spell was returned.
The original caster is still the caster of the spell. This
spell lasts until used up or Dispelled,
and cannot be used in conjunction with a Shield
Magic.
If you have a Reflect
Magic active, you may still “accept” spells that are touch-cast. You cannot
“accept” thrown spells. See the chapter on Magic for more details on
touch-casting spells.
“I call forth mystic power to Reflect Magic.”
Release
Hiro’s Splendid Unbinding
5 CE PS Instant
This spell will release a creature caught in a Bind, Pin, Web or Confine effect, as well as negating all
active Paste of Stickiness effects
upon the creature.
It will not free someone who has been Paralyzed or Imprisoned.
A Release spell can
also be used to free someone bound by any nonmagical means (such as handcuffed,
tied up, gripped by a tentacle, or caught in a Physical Web). It will not unlock a cell door, but will open a
stock if the creature is locked in one.
“With mystic force I Release you.”
Remove
Curse
Trisilia’s Charm
7 E P Instant
This spell will cancel a Curse
spell but will not restore any Body Points lost. Alternately, it might
allow the recipient to drop one cursed item carried.
It will not rid anyone of a Gypsy Curse.
“I rid you of your Curse.”
Remove
Weakness
Tyrr’s Damage Restorer
3 E P Instant
This spell will remove all active Weakness effects on a creature
“I rid you of Weakness.”
Repel
Jondar’s Force of Repulsion
2 CE S Concentration
This spell requires the caster to hit a target and hold the
hand used to throw the packet palm out, facing the recipient. The victim and
the target must then stay at least 10 feet apart while the spell is in effect.
When the spell is first cast, the recipient must move 10 feet
away from the caster. After that, neither the recipient nor the caster may
approach within 10 feet of each other; the caster cannot approach the recipient
any easier than the recipient may approach the caster. Either could back away.
If it is impossible for the recipient to move more than 10
feet away from the caster because of physical obstructions when the spell is
cast, the caster must first attempt to move 10 feet away from the recipient.
The caster must hold out a hand, palm out, towards the
recipient. That hand cannot be used for any other purpose, although the caster
may use the other hand for in-game skills.
This spell is not a charm effect and cannot be resisted with
the racial ability Resist Charm.
“With mystic force I Repel you.”
Restore
Limb
Thorna’s Entropy Disrupter
7 E P Instant
This spell causes the target’s limb to become usable and
restored. The limb must be specified by the caster (right or left leg or arm).
If the caster does not specify, or if the spell is received from a potion, then
it is the creature’s choice as to which limb is restored.
“I call upon the earth to Restore your
<limb>.”