Paralyze

Nyrina’s Nerve Blocker

8   E               Line of Sight

This spell completely immobilizes the victim. The target may not move any part of their body and may be given a Killing Blow while thus trapped. An Unparalyze spell or a Dispel Magic will release a victim from the paralysis. A Release spell will not work.

This spell only works on creatures that have a metabolism. Some creatures such as undead, golems or some elementals are not affected by this spell.

“I curse you with Paralysis.”

Pin

Peranore’s Minor Binding

2   CE  S          Line of Sight

This spell will root the target’s right foot in place. The target may pivot their body 360 degrees but may not move their right foot. The Pin can be removed with a Release spell or a Dispel Magic.

“With mystic force I Pin you.”

Poison Shield

Klarissa’s Poison Protector

4   E               Indefinite

This spell protects the recipient from the next attack with the word “poison” in the verbal. It is then immediately used up. It will not protect against ingested elixirs.

“I grant you the power of a Poison Shield.”

Purify Blood

Vorin’s Antidote

5   E     P          Instant

This spell will cleanse the recipient’s blood, removing any and all alchemical effects or monster effects with the word “poison” in the verbal that are currently active on the character, even beneficial ones.

It will not remove a Poison Shield, Enslavement, Euphoria, or Love Potion #9.

It is also a very good in-game cure for an in-game hangover.

Purify Blood will not cure any damage previously wrought by the poison effect.

“I call upon the earth to Purify your Blood.”

Reflect Magic

Kincaid’s Enchantment Reflection

8   CE          PS          Indefinite

This spell will reflect the next spell cast at the recipient back upon the caster, after which it is used up. The recipient must say “Reflect Magic” to inform the caster that the spell was returned.

The original caster is still the caster of the spell. This spell lasts until used up or Dispelled, and cannot be used in conjunction with a Shield Magic.

If you have a Reflect Magic active, you may still “accept” spells that are touch-cast. You cannot “accept” thrown spells. See the chapter on Magic for more details on touch-casting spells.

“I call forth mystic power to Reflect Magic.”

Release

Hiro’s Splendid Unbinding

5   CE          PS          Instant

This spell will release a creature caught in a Bind, Pin, Web or Confine effect, as well as negating all active Paste of Stickiness effects upon the creature.

It will not free someone who has been Paralyzed or Imprisoned.

A Release spell can also be used to free someone bound by any nonmagical means (such as handcuffed, tied up, gripped by a tentacle, or caught in a Physical Web). It will not unlock a cell door, but will open a stock if the creature is locked in one.

“With mystic force I Release you.”

Remove Curse

Trisilia’s Charm

7   E     P          Instant

This spell will cancel a Curse spell but will not restore any Body Points lost. Alternately, it might allow the recipient to drop one cursed item carried.

It will not rid anyone of a Gypsy Curse.

“I rid you of your Curse.”

Remove Weakness

Tyrr’s Damage Restorer

3   E     P          Instant

This spell will remove all active Weakness effects on a creature

“I rid you of Weakness.”

Repel

Jondar’s Force of Repulsion

2   CE  S          Concentration

This spell requires the caster to hit a target and hold the hand used to throw the packet palm out, facing the recipient. The victim and the target must then stay at least 10 feet apart while the spell is in effect.

When the spell is first cast, the recipient must move 10 feet away from the caster. After that, neither the recipient nor the caster may approach within 10 feet of each other; the caster cannot approach the recipient any easier than the recipient may approach the caster.  Either could back away.

If it is impossible for the recipient to move more than 10 feet away from the caster because of physical obstructions when the spell is cast, the caster must first attempt to move 10 feet away from the recipient.

The caster must hold out a hand, palm out, towards the recipient. That hand cannot be used for any other purpose, although the caster may use the other hand for in-game skills.

This spell is not a charm effect and cannot be resisted with the racial ability Resist Charm.

“With mystic force I Repel you.”

Restore Limb

Thorna’s Entropy Disrupter

7   E     P          Instant

This spell causes the target’s limb to become usable and restored. The limb must be specified by the caster (right or left leg or arm). If the caster does not specify, or if the spell is received from a potion, then it is the creature’s choice as to which limb is restored.

“I call upon the earth to Restore your <limb>.”