Sanctuary
Hector’s Aura of Protection
4 E Indefinite
This spell will remain in effect as long as the subject’s
hands are clasped overhead and they do not receive any body damage. The
recipient is protected against all non-ranged attacks from undead creatures.
Ranged attacks (such as spells, missile weapons, and gas globes) can affect the
recipient.
The character with a Sanctuary
active may use no game abilities except touch-casting on themselves.
“I call upon the earth to grant you Sanctuary.”
Shatter
Zalinarik’s Shattering Force
3 CE S Instant
This spell may be cast upon any weapon or shield or any item
up to a shield in size. It may also be cast at a creature, to affect such an
item.
Shatter can be used
to shatter a helm or arm- or leg-guard but no other armor pieces, doing armor
damage as appropriate. This spell will not shatter a shield-like hole in
something larger than a shield.
The item thus affected is shattered into shards and is
rendered completely useless. This spell will not work on an unshatterable item,
a permanent magic item or a magically protected item.
Shattering an item that has other items within or fastened to
it will destroy all of the items. This spell will shatter not only a shield but
also any scrolls attached to the back. Shattering a box or door will set off
any traps present as well as the items within.
After the item is shattered, the debris must be cleared
in-game. The in-game noise made is equivalent to the noise generated
out-of-game by moving the shattered item.
“I summon a force to Shatter <item>.”
Shield
Almrood’s Protective Field
1 C S Indefinite
This spell gives the recipient two extra Armor Points. These
extra points are the first Armor Points lost due to damage. As long as these
points last, they will protect a spellcaster so spells may be cast while taking
damage. If a Shield and a Greater Shield
are both present, then it is the player’s choice as to which is lost first.
“With eldritch force I grant you a Shield.”
Shield
Magic
Tyler’s Improved Protection From Enchantment
5 CE PS Indefinite
This spell will cancel the next spell cast at the recipient,
including beneficial spells, after which it is used up.
You must say “Shield Magic” immediately when this spell is
used. Shield Magic cannot be used in
conjunction with a Reflect Magic.
If you have a Shield
Magic active, you may still “accept” spells that are touch-cast. You cannot
“accept” thrown spells. See the chapter on Magic for more details on
touch-casting spells.
“I call forth mystic power to Shield Magic.”
Shun
Jondar’s Charm of Avoidance
4 CE S 1 Hour
This spell causes the victim to feel great discomfort around
the caster. The victim will not initiate attack on the caster while the spell
is in effect, and the victim will immediately move at least 10 feet away from
the caster and stay at least that far away while the spell is in effect. If the
victim is within the 10 feet when the spell is cast, the victim must move away,
but never in a manner that will endanger the victim or cause direct harm to the
victim. In other words, the victim cannot be made to jump off a cliff or walk
towards a magical rift or do any other action which would cause harm (much like
a Charm spell cannot force the victim
to take self-destructive actions).
This spell does not create a 10 foot magical circle around
the caster which is effective only upon the victim; if the victim has to come
closer than ten feet in order to get away (say for example, to pass close to
the caster in order to get to an exit), then that is permissible. While within
that 10 foot area however, the victim can take no in-game actions against the
caster.
This spell is a type of charm and can be resisted with the
racial ability Resist Charm, and it
can be cured with an Awaken spell or Dispel Magic spell. Stronger charms such
as Vampire Charm or Enslavement will override its effects.
“I command you to Shun me.”
Silence
Turing’s Mystical Muzzler
5 CE 10 Minutes
The victim of this spell cannot talk and cannot cast any
spell. The victim must still call out the damage points his or her weapons do
if combat ensues while the spell is in effect, as well as any out-of-game
“trigger” phrases such as “Reflect Magic” or “Parry.” The silence can be removed by either Awaken or Dispel Magic.
This is not a charm spell and thus it cannot be resisted by those with the Resist Charm ability.
“I command you to Silence.”
Sleep
Folson’s Somnolent Vapors
6 CE PS 10 Minutes
Sleep causes the
target to instantly fall into a deep sleep. The target will not awaken for 10
minutes unless someone shakes them vigorously while shouting for them to wake.
It takes one minute of shaking and shouting to wake a person this way. An Awaken or Dispel Magic spell will wake the victim immediately.
This spell will not work on some creatures without a
metabolism, such as undead creatures, golems, or some giant insects. It can be
resisted by creatures with a Resist Sleep
ability.
“I command you to Sleep.”
Taint
Blood
Vorin’s Venom Blast
5 E Indefinite
This spell will introduce impurities into the victim’s blood.
The victim is left extremely weak, and unable to fight or move faster than
normal walking speed. The victim becomes unable to use any game skills and will
temporarily lose one Body Point from their maximum every 15 minutes. Note that
the spells Bless and Greater Bless do not add to your maximum
Body Points.
Since the victim’s maximum Body Point level keeps reducing,
these points lost cannot be healed. Remember, you can never be healed higher
than your maximum amount.
When the victim is reduced to zero Body Points, they will
become unconscious. Fifteen minutes later, they will be at -1 and dying. The
skill First Aid applied within a
minute will raise the maximum back to zero, but 14 minutes later, the victim
will once again revert to -1. Since the victim is not dead, a Life spell will not cure him or
her; however, a Killing Blow followed by a Life
spell will work.
This spell might not function against creatures with no
metabolism. This spell can be removed by a Purify
Blood spell or a Dispel Magic
spell.
“I call upon chaos to Taint your blood.”
Trap
Undead
Morien’s Malignance Magnet
1 E Line of Sight
This spell will act upon a lesser undead as a Pin spell, but the undead may not rip
free. This spell will not affect a living target, although it will remove a
living person’s Shield Magic or Reflect Magic.
“I call upon the earth to Trap Undead.”
Turn
Undead
Ylivik’s Lesser Sphere of Banishment
2 E 1
Hour
This spell will affect lesser undead creatures, causing them
to leave the area of combat immediately by attempting to break Line of Sight. A
Dispel Magic or Free Undead will rid the creature of this spell, allowing it to
return. Greater undead are not affected by this spell in the same manner. This
spell will not affect a living target, although it will remove any creature’s Shield Magic or Reflect Magic.
“I call upon the earth to Turn Undead.”
Unparalyze
Nyrina’s Nerve Restorer
8 E P Instant
This spell will free the subject from all paralysis effects.
“I rid you of Paralysis.”